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- /*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
- #include <math.h>
- #include <stdio.h>
- #include <GL/gl.h>
-
- #define STACKDEPTH 10
-
- typedef struct {
- GLdouble mat[4][4];
- GLdouble norm[3][3];
- } mat_t;
-
- static mat_t matstack[STACKDEPTH] = {
- {{{1.0, 0.0, 0.0, 0.0},
- {0.0, 1.0, 0.0, 0.0},
- {0.0, 0.0, 1.0, 0.0},
- {0.0, 0.0, 0.0, 1.0}},
- {{1.0, 0.0, 0.0},
- {0.0, 1.0, 0.0},
- {0.0, 0.0, 1.0}}}
- };
- static int identitymat = 1;
-
- static int mattop = 0;
-
- void m_xformpt(GLdouble pin[3], GLdouble pout[3],
- GLdouble nin[3], GLdouble nout[3])
- {
- int i;
- GLdouble ptemp[3], ntemp[3];
- mat_t *m = &matstack[mattop];
-
- if (identitymat) {
- for (i = 0; i < 3; i++) {
- pout[i] = pin[i];
- nout[i] = nin[i];
- }
- return;
- }
- for (i = 0; i < 3; i++) {
- ptemp[i] = pin[0]*m->mat[0][i] +
- pin[1]*m->mat[1][i] +
- pin[2]*m->mat[2][i] +
- m->mat[3][i];
- ntemp[i] = nin[0]*m->norm[0][i] +
- nin[1]*m->norm[1][i] +
- nin[2]*m->norm[2][i];
- }
- for (i = 0; i < 3; i++) {
- pout[i] = ptemp[i];
- nout[i] = ntemp[i];
- }
- normalize(nout);
- }
-
- void m_xformptonly(GLdouble pin[3], GLdouble pout[3])
- {
- int i;
- GLdouble ptemp[3];
- mat_t *m = &matstack[mattop];
-
- if (identitymat) {
- for (i = 0; i < 3; i++) {
- pout[i] = pin[i];
- }
- return;
- }
- for (i = 0; i < 3; i++) {
- ptemp[i] = pin[0]*m->mat[0][i] +
- pin[1]*m->mat[1][i] +
- pin[2]*m->mat[2][i] +
- m->mat[3][i];
- }
- for (i = 0; i < 3; i++) {
- pout[i] = ptemp[i];
- }
- }
-
- void m_pushmatrix(void)
- {
- if (mattop < STACKDEPTH-1) {
- matstack[mattop+1] = matstack[mattop];
- mattop++;
- } else
- error("m_pushmatrix: stack overflow\n");
- }
-
- void m_popmatrix(void)
- {
- if (mattop > 0)
- mattop--;
- else
- error("m_popmatrix: stack underflow\n");
- }
-
- void m_translate(GLdouble x, GLdouble y, GLdouble z)
- {
- int i;
- mat_t *m = &matstack[mattop];
-
- identitymat = 0;
- for (i = 0; i < 4; i++)
- m->mat[3][i] = x*m->mat[0][i] +
- y*m->mat[1][i] +
- z*m->mat[2][i] +
- m->mat[3][i];
- }
-
- void m_scale(GLdouble x, GLdouble y, GLdouble z)
- {
- int i;
- mat_t *m = &matstack[mattop];
-
- identitymat = 0;
- for (i = 0; i < 3; i++) {
- m->mat[0][i] *= x;
- m->mat[1][i] *= y;
- m->mat[2][i] *= z;
- }
- for (i = 0; i < 3; i++) {
- m->norm[0][i] /= x;
- m->norm[1][i] /= y;
- m->norm[2][i] /= z;
- }
- }
-